Statistics show that approximately 16% of the world’s population suffers from some form of disability. This means that as many as 1.3 billion people (or every sixth person) faces certain limitations. This information has to be taken into account when developing digital products in order to adapt the user experience to users with limited accessibility.

When we talk about limited accessibility, we often think of limitations of a medical nature, for example hearing, vision or speech problems. But there are many more reasons for inaccessibility. At Microsoft, this is illustrated with the help of the Accessibility Persona model, which emphasizes that by adapting to people with limited accessibility, we can also positively influence people who face limitations only temporarily or at a given moment.

Microsoft classifies exclusion into three categories:

  • Permanent exclusion: a person with one arm.
  • Temporary exclusion: a person with a broken arm.
  • Situational exclusion: s parent holding an infant with one hand.